package game;

import java.sql.SQLOutput;
import java.util.Random;
public class Role {
    private String name;
    private int blood;
    private char gender;
    private String face; //长相是随机的

    String [] boyfaces = {"风流俊雅","气字轩昂","相貌英俊","五官端正","相貌平平","一切糙涂","面目狰狞"};
    String [] girlfaces ={"美奂绝伦","沉鱼落顾","婷婷玉立","身材娇好","相貌平平","相貌简陋","惨不忍绪"};

    public Role(){
    }

    public Role(String name, int blood, char gender){
        this.name = name;
        this.blood = blood;
        this.gender = gender;
        setFace(gender);
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public int getBlood() {
        return blood;
    }

    public void setBoold(int blood) {
        this.blood = blood;
    }

    public char getGender() {
        return gender;
    }

    public void setGender(char gender) {
        this.gender = gender;
    }

    public String getFace() {
        return face;
    }

    public void setFace(char gender) {
        Random r = new Random();
        if(this.getGender() == '男'){
            int index = r.nextInt(boyfaces.length);
            this.face = boyfaces[index];
        }
        else{
            int index = r.nextInt(girlfaces.length);
            this.face = girlfaces[index];
        }
    }

    public void showRoleInfo(){
        System.out.println("姓名: "+this.getName());
        System.out.println("血量: "+this.getBlood());
        System.out.println("性别: "+this.getGender());
        System.out.println("相貌: "+this.getFace());
    }

    //attack 攻击描述：
    String [] attacks_desc = {
            "%s使出了一招【背心钉】，转到对方的身后，一掌向%s背心的灵台穴拍去。",
            "%s使出了一招【游空探爪】，飞起身形自半空中变掌为抓锁向%s。",
            "%s大喝一声，身形下伏，一招【劈需坠地】，撞向%s双腿。",
            "%s运气于掌，一瞬间掌心变得血红，一式【掌心雪】，推向%s。",
            "%s阴手翻起阳手跟进，一招【没遮拦】，结结实实的撞向%s。",
            "%s上步抢身，招中套招，一招【劈挂连环】，连环攻向%s。"
    };
    //injured 受伤描述：
    String [] injureds_desc = {
            "结果％s退了半步，毫发无损",
            "结果给％s造成一处瘀伤",
            "结果一击命中，%s痛得弯下腰",
            "结果％s痛苦地闷哼一声，显然受了点内伤",
            "结果％s摇摇晃晃，一跤摔倒在地",
            "结果％s脸色一下变得惨白，连退好几步",
            "结果轰的一声，%s口中鲜血狂喷而出",
            "结果％s一声惨叫，像滩软泥搬塌了下去"
    };
    public void attack(Role role){
        //输出一个攻击效果
        Random r = new Random();
        int index = r.nextInt(attacks_desc.length);
        String KongFu = attacks_desc[index];
        System.out.printf(KongFu, this.getName(), role.getName());
        System.out.println();
        //随机造成伤害
        int hurt = r.nextInt(20)+1;
        //剩余血量
        int remainBlooded = role.getBlood() - hurt;
        remainBlooded = remainBlooded < 0 ? 0 : remainBlooded;
        role.setBoold(remainBlooded);
        if(remainBlooded > 90){
            System.out.printf(injureds_desc[0], role.getName());
        }else if(remainBlooded > 80){
            System.out.printf(injureds_desc[1], role.getName());
        }else if(remainBlooded > 70){
            System.out.printf(injureds_desc[2], role.getName());
        }else if(remainBlooded > 60){
            System.out.printf(injureds_desc[3], role.getName());
        }else if(remainBlooded > 40){
            System.out.printf(injureds_desc[4], role.getName());
        }else if(remainBlooded > 20){
            System.out.printf(injureds_desc[5], role.getName());
        }else{
            System.out.printf(injureds_desc[6], role.getName());
        }
        System.out.println();
    }
}
